Cracked, hovering walkways, twisting rails, floating spheres of water and endless creative paraphernalia wind off towards the horizon, letting you survey the lines ahead and behind and scout out potential secrets and shortcuts. Yes, it looks like a Saturn game – but it's a dream version of what 32-bit gaming really was. The spiralling, vertiginous platforming levels are low-poly-low-res but with a massive draw distance and a gleaming frame rate. The skeletal narrative is sufficient excuse for playful and imaginative stage designs, ranging from a Japanese-shrine-flying-water-bubble-semi-undersea tropical resort with echos of Sonic Colors to a subdued forest of quiet autumn leaves. You won’t be sitting through cutscenes in this game – A Grumpy Fox lets the gameplay do the talking. The set-up for this high-speed platforming adventure is something to do with a tanuki called Hana travelling through her dreams to get to the moon. Sparkling in chaotic but coordinated palettes of technicolor jaggies, it's immediately arresting – and once you start playing, it just gets better and better. ![]() With Lunistice, one-person shop A Grumpy Fox has delivered a shining example of this modernised lo-fi aesthetic. ![]() Ever since game fans collectively realised that crunchy polygons were worth getting nostalgic over, PS1-core indie games have been growing into the new pixel art.
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